Inspire Slowing (11th level): Enemies might move more slowly.Inspire Toughness (8th level): Improved Saving Throws.Inspire Regeneration (7th level): Heal wounds over time adds HP。. Inspire Defense (5th level): Improved Armor Class.Inspire Competence (2nd level): Bonuses to all skills.Inspire Courage (1st level): Increased Hit and combat Damage.Only 1 inspiration may be active at any time and Requires 3 Ranks of Perform. These are constantly active buffs to the party and the bard with specific effects. You can sing songs that can improve morale and mystically enhance the offensive and defensive strengths of the bard and his or her companions. You can identify items more easily than other classes, adding your bard levels to any Lore skill checks. * Provided the bard has sufficient charisma to have a bonus spell of this level. Inspire competence +8, Inspire regeneration +5 * Provided the bard has sufficient charisma to have a bonus spell of this spell level.Įpic Bard Ability & Spell progression Level Inspire slowing 15%, Inspire competence +4 Medium and heavy armor, as well as all shields, still incur the normal failure chance.īard Ability & Spell progression Levelīardic music, Bardic knowledge, Countersong, Fascinate Bards do not suffer from arcane spell failure when wearing light armor. The replaced spell must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). He can cast any spell he knows without preparing it ahead of time. Skill Points : ( 6 + Int modifier ) ×4 at 1st Character level.Ĭlass Skills : Appraise, Bluff, Concentration, Craft ( alchemy, armor, trap, weapon), Diplomacy, Hide, Listen, all Lore skills, Move Silently, Parry, Perform, Sleight of Hand, Spellcraft, Taunt, Tumble and Use magic device.Ī bard casts arcane spells, which are drawn from the bard spell list. Simple & Bard ~ ( longsword, rapier, shortbow, and shortsword) Ex-bards = A bard who becomes lawful in alignment cannot progress in levels as a bard, though he retains all his bard abilities.A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.Īlignment restrictions: Any non- lawful - Bards are wanderers, guided by whim and intuition. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. In addition to spells, a bard works magic with his music and poetry. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. 2.3 Epic Bard Ability & Spell progressionĪ bard brings forth magic from his soul, not from a book.
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